![]() ![]() Try out the different weapons as you obtain them (the one with the purple aura gives increased Darkness if used in your next run) as you need to complete a run with each weapon at least once so it’s good to not get stuck only using one of them off the start. When you obtain Cthonic Keys you should first use them to unlock the other Infernal Arms first, followed by the rest of the options in the Mirror of Night to spend your Darkness on. ![]() Free-Roam / Level Select after Story?: The game doesn’t end after completing the story, can play on the same save forever without restarting.Minimum Playthroughs: Approximately 80~ playthroughs worth of encounters cumulatively (doesn’t mean successfully escaping 80 times, just the total amount of rooms you must finish is roughly equal to the number of rooms you’d see over 80 full playthroughs, about 1900 enemy rooms).Does difficulty affect trophies?: Skelly’s Last Lamentations requires completing a run with a minimum 16 heat total.Glitched trophies: None, though trophies sometimes don’t pop until you leave the current room you are in when completing the requirement.Number of missable trophies: No missable trophies (you aren’t able to lock yourself out of any trophies on a save slot by spending resources improperly).Approximate amount of time to platinum: 50 – 75 hours.Estimated trophy difficulty: 7/10 without using God Mode, 4/10 using God Mode (see note below roadmap about God Mode).And it's very good, as our freshly minted Trine review points out. Trine is released on PC next Friday, 10th July, in Europe. Ultimately it's the game part that really matters and helps us sleep at night, though." "Trine as a project is a big mess," he rued, "as opposed to Trine as a game, which is pretty sweet. The problem is that this is not really the optimal way to do a game (or a game launch). We're really happy that it's coming to PSN and if we get it to XBLA, then we're even happier. "You know, at one point Trine was a PC-only game. We're working with Atlus to make it happen but it depends on so many things again." "Seriously, we want Trine to be on XBLA but it, too, is out of our hands. "Well do you think we want to do things the easy way? Hah," quipped Kinnunen. US publisher Atlus confirmed it at E3, but this was later dubbed "speculation" by Frozenbyte. ![]() ![]() There's been confusion over an Xbox Live Arcade version of Trine recently, too. If it gets through OK, then I'm sure the release date will be announced shortly." "It's in the process of going through all the checks and such, so right now I'm not sure how long it's going to take or if we have to do some final fixes. "As for the PSN release date, I think your guess is as good as mine," he offered. Trine is a side-scrolling platformer based around three heroes with unique skills that must be interchanged to overcome puzzles and scenarios. We'll be better prepared in the future," admitted Kinnunen. "We never had the same problems in this scale with our Shadowgrounds games so this whole situation caught us by surprise. The same goes for the EUR/USD disparity, it's just out of our hands. "We would love to have the game sold at the same price point across all platforms and methods, but these things are sometimes unbelievably complex when there's so many partners involved. "We are happy with this price point, and we don't think anyone will be disappointed by the PC version or its value for money," he said. Frozenbyte has told Eurogamer that Trine as a project is "a big mess", and that the disparity between prices and the platforms the game is released for are issues the studio will be better prepared to handle next time around.ĭeveloper spokesperson Joel Kinnunen was reacting to fans who are frustrated that Trine will cost twice as much on PC (USD 40 / GBP 20) as on PS3, where the game will be around 20 dollars - Kinnunen didn't want to guess at a GBP or EUR price. ![]()
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